![]() Even these can feel really long when they break down in the middle of the station entrance bottleneck… I play without “mammoth trains” so the max length of a train is 5 tiles. Last game I had two 50k cities above the snowline which was lots of fun to achieve. The lack of electric railway is a bummer, but the mechanics around growing cities above the snowline is absolutely worth it. I like playing in the sub-arctic climate. I guess this could be alleviated by having a modular network without any thru-traffic, that doesn’t need to be replaced all at once, but I don’t know how feasible that is. In my last game it took like 3 hours to replace all the 120 or so trains while keeping shared orders intact. ![]() I don’t even bother with monorail, but maglev is a must. Knowing how quickly a bus circuit grows a city I want to set the time to spend at each stop beforehand, but that can’t be done all at once (like “wait for 5 days at every stop”) meaning lots of clicking. I run my trains with “full load,” but I prefer my buses circling spread out evenly. There are only two bits I find plain tedious. I love playing around with my pet server, and OpenTTD is fun just the same way. Improving the throughput of one bit will very soon reveal bottlenecks in other parts of the system. The line is only as fast as its weakest link and any (even momentary) trouble turns into an immense congestion very quickly. Having a lot of trains zigzagging around is surprisingly like the building a HTTP server. Food factory station that ended up very busy You can go around bribing the mayor of some 100-person village so they’ll let you blow up a building in the way of your 8-track maglev mainline. You can manually set the timetable for each individual vehicle in your fleet. You can set specifically how a vehicle should behave at each of its stops. The amount of details and tweaking and turning knobs that can be done is just insane. It can eat so much time because it’s so deep. A junction that ended up way more complicated than intended This is actually my second time playing-I spent insane amounts of time on the game during university (too). ![]() It’s fun just playing around too, but things get real when you set a goal like “connect every primary industry.” I haven’t played against AI or people, but I’m not that interested in that either just yet. ![]() It’s an amazingly addictive time sink that you absolutely should not start playing unless you’re ready to come to half a day later realizing it’s 5am and you haven’t gotten any sleep yet. OpenTTD is the open source clone of Transport Tycoon Deluxe. It may not be up-to-date or reflect my current ideas or best practices. ![]()
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